![]() Contiem is a culmination of ideas and strategic thinking that will enable us to maximize the value content brings to our customers." stated Julian Murfitt.Ĭontiem is a global leader in delivering innovative content solutions, software, and professional services to companies ranging from Fortune 500 to the U.S. "This acquisition strengthens our capabilities and our ability to support mutual customers all over the world. Julian Murfitt, CEO of Mekon Ltd, will assume a new role as the Contiem Sr. Richard Murfitt CEO of Congility, will assume the role of Contiem Vice President, U.K. Mekon also extends our European presence, allowing us to better support our growing base of clients in the U.K. Ippolito said that "In addition to a very experienced and highly respected professional services team, the Mekon acquisition includes Congility, enhancing our ability to intelligently deliver content using their world-class software, and augmenting the capabilities of our RSuite content management platform. Ippolito will continue in his role as President and CEO of Contiem. After multiple acquisitions, all acquired companies will transition to the next chapter in our company history and, together, we will launch Contiem as a global industry leader in content services and products," stated Brian Ippolito, President and CEO of Orbis Technologies. We are constantly looking to understand changing industry dynamics, identify beneficiaries of exciting, emerging leading-edge technologies and assess what is priced in against realistic expectations."Several years ago, we set out to build a world-class company with a full range of products and services that organizations require to create, manage, and deliver the content that defines their business. The Invesco Metaverse Fund, launched in August 2022, managed by lead fund manager Tony Roberts currently has significant exposure in the computer, hardware and networks segments that have a critical role to play in developing the technology and infrastructure needed to support fully immersive, 3D, real-time Metaverse experiences. Combined with more powerful chips and better network connectivity, the improved infrastructure will enable an ever-expanding field of Metaverse capabilities, which will ultimately lead to more real-world experiences and assets being digitised, with users eventually being able to go seamlessly from one experience to another. However, the developments we’ve seen so far this year in AI and VR/AR headsets make us more confident in the theme than ever. The Metaverse remains early stage and is likely to remain device agnostic for the moment, primarily accessed through PCs, smartphones and tablets. Apple also announced a partnership with game-development software maker Unity, to bring more apps and experiences to its platform. Immersive video from Disney will be available on Vision Pro, while Adobe, Cisco and Microsoft are among companies developing apps. ![]() The launch event today was for the benefit of Apple’s army of developers, who have already begun exploring how to adapt apps that could benefit from a fully immersive 3D element. ![]() What’s exciting about Apple entering the fray is their ability to marry the hardware with their operating systems. The productivity gains for business/enterprise use easily justify investment in expensive VR/AR headsets. We’ve seen headsets used for training in high-risk environments or in preparation for patient surgery (cervical cancer, conjoined twins separation). So far, the most exciting use cases for VR/AR are still in the industrial metaverse, where the technology is already being used in civil engineering, industrial design, assembly lines and factory floors. The theme is alive and well, with big developments in two of the four key enabling technologies so far this year. What is clear is that Apple’s entry into the VR/AR market is further evidence of progression toward a fully immersive, 3D Metaverse. The question most people are left asking is who exactly is going to buy a US$3,499 headset, that is likely to be redundant in a few years? Apple have reportedly pared sales estimates to less than a million devices, with early buyers likely to be Super Fans or those intrigued by the novelty factor.
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